AlgoScope

Hash Table

Data structureintermediateHash Tables and Collision Handling

Turns a key into a slot number so lookup does not have to search.

Decision · step 4 of 32Hash Table: Fill a table and watch it collide
012345678910probe

Slot 1 is empty, so 12 goes here.

Open in the player →or start at step 4

What you will see

KEY -> HASH -> SLOT. When the slot is taken, the key walks forward to the next free one.

How hash table works →

Cost

insertO(1) expected
searchO(1) expected
deleteO(1) expected
worst case opO(n)
SpaceO(n)

Expected bounds assume a good hash function and bounded load factor.

How you work with it here

play it through, step one change at a time, scrub to any step, run it on your own input, try operations in any order.

Screen readers: Each element is an accessibility element with position, value and state; structural changes are announced per step.

Reduced motion: Elements appear at their destination with a crossfade; no travel longer than the element's own size.